Category: 2h fury slam spec vanilla

2h fury slam spec vanilla

Lasts 30 sec. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 sec. After the effect expires, the hit points are lost. Allows your Shield Block ability to block an additional attack and increases the duration by 0. Allows your Shield Block ability to block an additional attack and increases the duration by 1 second. Allows your Shield Block ability to block an additional attack and increases the duration by 2 second. Also causes a high amount of threat.

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WoW Classic 2H Fury Warrior DPS - Hamstring Spec Guide (Horde)

Back to the list. Reduces the cost of your Heroic Strike ability by 1 rage point. Next level: Reduces the cost of your Heroic Strike ability by 2 rage point. Reduces the cost of your Heroic Strike ability by 2 rage point. Next level: Reduces the cost of your Heroic Strike ability by 3 rage point. Reduces the cost of your Heroic Strike ability by 3 rage point. Increases the amount of rage generated by your Charge ability by 3.

Next level: Increases the amount of rage generated by your Charge ability by 6. Increases the amount of rage generated by your Charge ability by 6. You retain up to 5 of your rage points when you change stances. Next level: You retain up to 10 of your rage points when you change stances. You retain up to 10 of your rage points when you change stances. Next level: You retain up to 15 of your rage points when you change stances. You retain up to 15 of your rage points when you change stances.

Next level: You retain up to 20 of your rage points when you change stances. You retain up to 20 of your rage points when you change stances. Next level: You retain up to 25 of your rage points when you change stances. You retain up to 25 of your rage points when you change stances. Reduces the cost of your Thunder Clap ability by 1 rage points.

Next level: Reduces the cost of your Thunder Clap ability by 2 rage points. Reduces the cost of your Thunder Clap ability by 2 rage points.Forgot your password? DPS Warriors reach their maximum sustained damage potential when dual wielding, but if you have a really good two-hander especially when you are Horde and have access to Windfury Totemit also works after some slight talent modifications.

For this build, you want to use the highest DPS one-hand weapons you can find. Once geared, in later phases and with lots of extra Hit chance in your gear, this is the highest DPS build in WoW Classic, and as such, you will need to watch your threat closely, lest you pull aggro from the tank. Try to activate Death Wish and Recklessness at a time where the boss will not die before they expire, but also close enough to the Execute phase that your maximum damage potential can be fully realized.

Due to the strict talent tree required to get BloodthirstDual Wield Specializationand Impalethe only preference points available are the ones we put into Improved Heroic Strike and Improved Battle Shout.

Slam Rotation

While dual wield is stronger with perfect gear, it is generally easier to gear for two-hander talents, especially early on in WoW Classic, when Hit gear is hard to come by. Windfury Totem makes this build even stronger if you are a Horde player, but it can do insane damage even for Alliance players, as you can see in this videoby DunderJ. This build relies on Improved Slamand is otherwise similar to the previous one, minus the points Dual Wield Specialization.

The way you should weave Slam into your rotation is by using it immediately after hitting an auto-attack, which you can time with Weapon Swing Timeras explained in our Addon Page. For more information, check it out in action with this videoby Executus Gaming. Warriors looking to do high PvE damage usually only spec lightly into Arms.

Even at a light investment, regardless, this tree still has several useful talents:. Tactical Mastery is required for stance swapping to work. Without points in it, you would struggle to retain any Rage when stance swapping to Battle Stance for Overpowerand back to Berserker Stancefor example.

Anger Management generates 1 Rage every 3 secondswhich is not clear at all from reading its tooltip. This makes it a fairly good Rage generating talent and, combined with Bloodrageenables you to jump into a fight with a decent amount of Rage already. Improved Overpower makes your Overpower skill critical strike much more often.

This can be useful to activate Flurrybut unless you do it while at low Rage, you risk losing a significant amount of Rage while stance dancing to Battle Stanceand then back to Berserker Stance. Impale is a major damage contributor for Warriors, while only requiring an investment of 17 points into the Arms tree, allowing for deep Fury to still be reached. Unbridled Wrath suits dual wielding well, as the more often you attack, the more often you activate this talent for extra Rage.

Piercing Howl can provide a reliable source of soft crowd control in an emergency. Whether it is because the tank lost aggro on some enemies or because you need to run away to recover health, Piercing Howl will make things more manageable.Or should I switch Fury or Slam Fury?

Please share your experiance with me! Yes, 2h fury is more than viable horde side due to windfury. Flurry is everything dps warrior is about. Yeah I think that too. Flurry is just too good to not have it. Sorry Outten, I did not stated this is for raid, but it is for world too. Well I think I will switch to this talent after I swap my Bonebiter for something better: classic. A faster with as much strength as possible is better.

I am 2h arms When in dungeons and we fight packs of mobs I use WW and Cleave while in berserker stance. As as bonus it helps Ravager whirlwind to proc more often. So you will be asked to go fury for raids. WoW Classic Classes. Slycer-zandalar-tribe October 21,am 1. Outten-stonespine October 21,pm 2.

2h fury slam spec vanilla

Slycer-zandalar-tribe October 21,pm 3. Outten-stonespine October 21,pm 4. Thea-pyrewood-village October 21,pm 5. Mistify-flamelash October 21,pm 6. Not Arms tho. Warrior not allowed to have MS and bleed debuff slots on a raidboss. Thea-pyrewood-village October 21,pm 7. Slycer-zandalar-tribe October 22,am 9. Cocoa-noggenfogger October 22,am Stoyowar-frostmane October 24,am Geshka-shazzrah November 13,am This topic was automatically closed after 30 days.

New replies are no longer allowed.Forgot your password? As of late ive been having a tough choice for what to spec into when I hit The arms tree is mostly composed of weapon specializations I don't understand why you would want to play 2h fury.

Fury to my knowledge at least is all bout getting 2 solid 1h weapons and getting lots of attacks out to proc your bonuses. MS is easy for leveling because of the sheer amount of dmg you can get per swing and also the ability to pvp and stop healers from having an easy job lots of world pvp happens past 40 but if you don't care about pvp I would say fury with 2 - 1h is better.

Try both and decide. Arms is better at cleave farming with sweeping strikes. Unless you have two godly 1h weapons, like Thrash Blade and an epic offhand, it's better to go 2h.

I dont que for BGs, but in wpvp i saw no real significant difference in my encounters with alliance. However, in dungeons which make a small percent of my leveling experience my Dps was top of the charts in multi target fights. Except you have to fuck around with sit-critting which gets tedious pretty quickly.

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U should not give up fury at 40 when lvling. Arms is viable but u dont sustain as good as a 2h fury warr - bloodcraze, bloodthirst. Also bloodcraze is going to occur everytime u take a crit so it will deffinetly be worth it.

I've found subjectively that dw's dps is more steady if you're on it with rotation. It's also good to practice being "on it" especially in the optimal raid spec so why not level as raid spec.

The first 17 points in the cookie cutter hybrid into fury build you spend in the arms tree for obvious advantages rend is OP at early levels, less cost rage is the same, tactical mastery is crucial and useful for tanking at any level but especially for lowbies, then the obvious cheap overpower damage, and of course deep wounds and impale the whole reason you do arms for a fury build, after 17 points you go all fury.

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WW axe is definitely fun with no hit rating ish but once you get into the 40s and you have to spend 5 to 7 globals to kill a mob single target, a 2h miss on the latter half of the fight, in my experience kills you just way too much to not go dw.

Yeah so dw you see "miss miss miss" on your screen but I can take 2 mobs to your one as dw vs slow 2h and survive of course all wars have to eat though :P.

[Phase 1] Fury Warrior End Game Starter Guide (Specs and Pre-BiS)

Fury dw is just more steady, and you might as well practice and get used to your raid spec rotation imo. Though this thread is about spec post level 40, I'll cover some points with you about your submission:. Also you are not factoring in while grinding your first hit starts at 0 seconds when you run up and hit the mob.

2h fury slam spec vanilla

Greatly increasing the damage of using a 2h vs a x2 1h not even factoring in the misses. Also in the event you are grinding higher level mobs which you shouldn't an experienced warrior with a very slow weapon can use some of their excess rage pre to hamstring or piercing howl.

With a mob under these effects you can Auto - run out of melee range, and run back in for an instant auto, run back out, - repeat. This makes your damage uptime vs damage taken ratio work out extremely well in your favor in regards to limiting down time.

This is something you should do when fighting other melee in pvp as well. Starting in arms tree hinders you right off the bat. Open with it, you usually don't refresh it though.

So Imp heroic strike has limited usage as you don't have much spare rage to use it often. You would be better off refreshing battleshout at the end of your fight than use an extra Heroic strike and putting you out of rage for next mob and having your battle shout expire.

Imp charge has limited use as well while questing due to many of your quest involve camps of mobs that you have to bow pull to a safe location and unleash any adds. Again limited application beyond the few kill "x" beast that tend to roam alone.Forgot your password? By ConellyOctober 4, in Warrior. It's quite the long document and it doesn't deal in the more advanced minmaxing, but I figured for inexperienced players it'd be better like this for the sake of clarity.

The most important parts of the guide includes all of the four main spec configurations Arms, 2HF, Hybrid tank, and Imp. The gear lists are in a separated excel, divided on pre-raid gear the blues! Mind you, I've stopped playing but the guide is still a work in progress, and I understand there will be differences in the code and gameplay between both servers particularly on the patch version.

Anyone who have too experience playing 2h specs are particularly welcome to add anything. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here.

Search In. Existing user? Sign in anonymously. Recommended Posts. Report post. Posted October 4, edited. These are links to the gdocs: The guide The gear lists The most important parts of the guide includes all of the four main spec configurations Arms, 2HF, Hybrid tank, and Imp.

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Edited October 4, by Conelly. Share this post Link to post Share on other sites. Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Register a new account. Sign in Already have an account? Sign In Now.Hi guys, my name is Viv and this guide is aimed at newer players to vanilla who need some guidance as a DPS Warrior at end-game.

Many veteran players will already know most of the included content, but there might be some nugget in there somewhere. I'm by no means the authority on Fury Warrior. I consider myself a student of the game just as much as anyone else. Thus, take this as what it is: a guide for newer players, not the law of the land. I used several different sources as templates for this guide, then added extra things based on recent information and updated with my own comments. As such, the work of others has inspired this guide.

However, everything is done to help the community and there is no intent to simply copy someone else's work, but rather to continue evolving the collective work of the community for the betterment of all. There are three specs that a Fury Warrior can be in Classic. These are Dual Wield, 2h Hamstring, and 2h Slam.

Which spec you play will depend on what faction you are on, what race you want to be, and personal preference. Or, rather, you could first choose what spec you want to be, then decide what faction and race best suits your desires. Dual Wield spec is all about attacking fast and outputting consistent DPS. It has the highest single target DPS potential in the game outside of the fire mage benefitting from rolling ignites in later raids.

Humans and Orcs have weapon skill racial traits. Thus, these races are very strong choices for dual wielding, because Dual Wield spec is often able to make full use of weapon skill bonuses due to gearing options. A note on Deep Wounds: It is currently unknown whether Classic will be using the debuff priority system that enables Warriors to spec into Deep Wounds and thus Impale without overwriting other important raid buffs.

If Classic does not have the debuff priority system implemented, the points from Deep Wounds and Impale should be placed elsewhere. It is only viable on the Horde side.

The reason for this is because the goal is to spam Hamstring while your Bloodthirst and Whirlwind are on cooldown so that you can keep up your buffs like Flurry and fish for Windfury procs.

Since Shamans who cast Windfury Totem only exist on the Horde side in vanilla, this spec only works well on Horde. Alternative versions of this spec might move the point from Anger Management to Improved Overpower, replace Unbridled Wrath with Booming Voice or pick up Piercing Howl and one point in something like Improved Intercept instead of getting 2 points in Improved Cleave.

2h fury slam spec vanilla

See the Dual Wield section for a note on Deep Wounds.I forgot my password. If you have just started your Warrior Character, you may want to check out our Warrior leveling Guide first. While leveling a Warrior to 60 is a tough challenge, players who manage to do it are rewarded with a Class that has the most potential in the game both for Tanking and Damage Dealing. For the most part, Fury Warriors top DPS meters in Classic and scale very well with Gear, which means that they get even better as the game progresses through Raid Tiers.

However, the fact that the Class does well in the End-Game is wide known, which results in an abundance of Warriors and potentially a substantial difficulty in finding a strong Raiding Guild. Another side effect of Warrior's popularity and clearly visible strength is the fact that solid gear is hard to get, as competition for it is always fierce there will be multiple Fury Warriors in every Raid and all of them will want exact same items.

If you want to main a Fury Warrior, you have to be one of the best Fury Warriors out there, otherwise, you will drown in a sea of other Rage users. If you'd like to know more about other race picks, please check our WoW Classic Beginners Guidewhere we dive deep into all available Warrior's race choices for both factions.

The fact that Engineering is also considered the best PvP profession is an added benefit to its power in PvE environment. At the start, you should pick Mining to supplement your Engineering Skill, you can always switch it to another profession of your liking later on.

Note: If you want to know more about all available professions and secondary skills, please check our detailed WoW Classic Professions Guide. Proper Talent allocation is essential for maximizing Damage output. There are two paths to choose - the standard Dual Wield build that provides the highest sustained DPS and an alternative Two-Handed build that can be used if you happen upon a solid Two-Handed Weapon that is clearly better than your current One Handers.

2h fury slam spec vanilla

Moreover, the Two-Handed build is a good choice at the start, because of lower Hit requirements with a Two-Handed weapon, you ignore dual-wielding Hit chance penaltyespecially on Horde's side thanks to the Windfury Totem.

In order to maximize your DPS, you should aim to assemble the best possible Gear.

The Best Fury Warrior Build for WoW Classic

Also, remember that it is the armament that gives the highest DPS boost, so you should start by getting the best warrior weapons available. Below, we present you the BiS Bst-in-slot list for all equipment slots. Proper enchants and consumables will greatly increase your Damage output. In Classic, Warriors don't have a strict rotation and use a priority list instead. This means that they don't have a build-up phase and can swap Targets quickly without losing DPS.

We hope that you have found this guide useful and informative. If we have missed a piece of information that is important to you, please let us know! Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below. Sign in Sign in with your Odealo account. Remember me.

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